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Amortizing Sequential Experimental Design in Reasoning LLMs
Amortizing Sequential Experimental Design in Reasoning LLMs
Anita Kriz, Antonin Berthon, Nicolás Astorga, Mihaela van der Schaar
2026-10-29▲ 6arXiv 2610.20832v1Hugging FaceCode
AI-generated from the full paper (deepseek-flash). It may contain mistakes; check the original.
TL;DR
AR-BED trains a reasoning LLM with information-gain rewards under an externally specified finite Bayesian experimental-design model, improving adaptive questioning and transferring to a clinical dialogue task.
Problem
LLMs struggle to adaptively gather information in multi-turn experimental design and can be insensitive to experimental feedback, relying on prior knowledge. Sequential Bayesian experimental design selects informative actions but requires costly posterior and expected-information-gain estimation at every step, and one-step EIG can be myopic. The paper asks how to amortize sequential BED into an LLM's reasoning process and which generative-model and reward choices make this work.
Method
The policy outputs a reasoning trace followed by a design and is trained with GRPO using information-gain rewards. The experimental generative model is specified independently of the policy: a fixed uniform prior over a finite contrastive hypothesis set and a separate larger LLM as semantic likelihood evaluator over a finite outcome space. The reward is the expected one-step EIG, marginalizing over hypotheses and outcomes as a Rao-Blackwellized realized reward; returns sum discounted per-step EIG over K-step rollouts. Training uses Twenty Questions with a 200-animal contrastive set, 100 targets, 250 GPT-5 games yielding 1,200 partial trajectories; AR-BED_K is a Gemma-4-E4B-it policy with rollout horizon K and gamma=0.5 for multi-step training. The paper ablates direct non-reasoning policies, misspecified priors, realized versus expected rewards, and multi-step objectives.
Results
- AR-BED1 achieves the best final solve rate across all categories and the highest average EIG per turn on Animals, Plants, and Countries. §5.1
- AR-BED1 is much faster than inference-time BED-LLM per game and than training-time ASIG per step. §5.2
- After Twenty Questions training, medical AR-BED1 improves diagnostic accuracy on held-out dermatology cases and on other specialties. §5.4
- Restricting the training generative model to 100 mammals substantially reduces acquisition on animal targets relative to 100 diverse animals. §B.1
- Expected information rewards generally improve acquisition over realized rewards, except on Celebrities. §B.2
- In Cube-NM, the two-step policy learns to select an initially uninformative context test and overtakes the one-step policy after three tests. §B.3.1
Limitations
- The paper studies relatively short rollout horizons and leaves extending to longer horizons with a reliable training signal as future work (stated in section 6).
- Performance is sensitive to the coverage of the contrastive hypothesis set when it is misspecified relative to the true hypothesis space; size, composition, and prior weighting need further study (stated in section 6).
- Evaluation repeats use different game target order or decoding seeds, not independent training seeds, so variability across training runs is not estimated (stated in section C.1).
- Cube-NM results are matched single-training-seed results, not estimates of variability across training runs (stated in section B.3.1).
Key points
- Training-time amortization decouples the experimental generative model from the policy, so the information objective stays fixed while the policy updates. §4.1
- The generative model uses a uniform prior over a fixed finite contrastive set and a separate larger LLM as semantic likelihood evaluator over a finite outcome space. §4.1
- The expected information reward marginalizes over hypotheses and outcomes, equals one-step EIG under the finite contrastive model, and is accumulated over discounted K-step rollouts. §4.2
- Adding reasoning at inference alone reduces solve rate across categories and increases average EIG only on Countries; AR-BED1 instead achieves the best final solve rate across all categories. §5.1
- AR-BED1 outperforms BED-LLM and ASIG on most domains, attributed to amortizing the information-gain objective into reasoning and using an external generative model. §5.2
- A mammals-only contrastive set gives a flawed signal, for example Is it a mammal receives EIG approximately 0, and hurts performance on both non-mammals and mammals. §5.3.1
- Multi-step rewards learn non-myopic context acquisition in Cube-NM, while Twenty Questions gains are smaller and concentrated at longer evaluation horizons. §5.3.3
- A policy trained on Twenty Questions transfers to MediQ clinical dialogue, improving accuracy on held-out dermatology diagnoses and on other specialties. §5.4
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